An 8-year-old boy allegedly shot and killed his
grandmother recently after playing the “Grand Theft Auto” video game. Grand Theft Auto
IV,’ a realistic and vulgar game that has been associated with
encouraging violence. It awards points to players for killing people.
Clearly this was a case of a failure in supervision by an 87 year old
and the parents who left the child with the 87 year old. The 87 year
old is probably at that age is incapable of such supervision. Just
about every kid plays violent video games today (another case of poor
parenting in society), with many speculating they are a terrible
influence on the lives of children.
Anyway, Marie Smothers, 87, was pronounced dead inside her Slaughter,
La. (no joke...the great irony that the town where it happened is named
"Slaughter") home with a gunshot wound to the head from a very real gun
used by the 8 year old. Police initially thought the shooting was an
accident, but now believe it was intentional. That brings up the
question of the effect of the garbage, the computer games kids are
addicted to today, on children and society. So do video games that
rely on extreme violence affect society, or does this violent society
we live in lead to people creating these type of video games?
Personally, I don't see the attraction to any computer/video games, but
then I grew up without them. I'm kind of thankful for that too.
The first question to ask is, "How did the 8 year old get his hands on
the gun"? The responsibility lies with the owner , unless some outsider
came and interfered with her weapon storage plan. In this killing there
was no interference. And if you have children in a home where there are
guns (another crazy habit of about half of Americans who allegedly keep
them for "protection"), that comes with an added responsibility to
educate them early and often so they grow up to be responsible around
firearms. What was an 8 year old doing playing Grand Theft Auto? The
game is rated M (for mature) and nobody is supposed to be able to
purchase it unless they are 18 or older. Somebody bought that game for
the boy or let him have access to it., and that is the bigger issue,
not the idiotic video game's effect on the child.
Whether one believes that violent video games beget violence or not, I
just can't imagine why anyone would allow their 8-year-old to
experience the kinds of visual experiences that first person shooter
games so realistically convey. That implies guilt by the parents as
much as by the grandma baby sitter who was watching that 8 year old.
Apparently none of them understand that video games can't raise
children, responsible adults do.
There is some evidence from research on the subject that there is a
distinct gap/dysfunction in a young child's ability to distinguish
between “the game” and reality. Killing in these games has become so
prominent that the player focuses only on the death count, which is the
reward. Is it possible that the child merely acted out the game on his
grandma because the game was more real to him than the reality of life.
If so, it is sad and a warning that the current generation of kids (and
by implication the adults of the future) may be less empathetic to
others, desensitized to violence and more inclined to not be able to
differentiate reality from games.
This brings up an adult component to the violent/ vulgar video game of
today. In our vulgar culture it seems to me that too many adults spend
way too much time playing video games of all sorts (Should not video
games be for children, not grown-ups?), neglecting their
responsibilities to work and family and distracting them from modeling
good/loving behavior for their kids. When adults behave irresponsibly,
so will children. Teaching positive values and modeling them with our
own good behavior might make the coarse culture of today less
attractive to kids. But then to expect adults to be responsible role
models today is about as real as those idiotic video games.
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